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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -3525,7 +3525,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id,int p_last_track) {
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h.type==Variant::VECTOR2 ||
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h.type==Variant::RECT2 ||
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h.type==Variant::VECTOR3 ||
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h.type==Variant::_AABB ||
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h.type==Variant::RECT3 ||
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h.type==Variant::QUAT ||
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h.type==Variant::COLOR ||
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h.type==Variant::TRANSFORM ) {
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