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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -106,7 +106,7 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s
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Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
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Dictionary ret;
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StringArray order;
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PoolStringArray order;
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for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
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ret[E->get().name] = E->get().value;
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