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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -33,7 +33,7 @@
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#include "scene/scene_string_names.h"
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#include "skeleton.h"
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AABB VisualInstance::get_transformed_aabb() const {
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Rect3 VisualInstance::get_transformed_aabb() const {
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return get_global_transform().xform( get_aabb() );
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}
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