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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -50,7 +50,7 @@ void ParallaxBackground::_notification(int p_what) {
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}
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void ParallaxBackground::_camera_moved(const Matrix32& p_transform) {
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void ParallaxBackground::_camera_moved(const Transform2D& p_transform) {
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set_scroll_offset(p_transform.get_origin());
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