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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -325,7 +325,7 @@ void GDScriptLanguage::get_public_constants(List<Pair<String,Variant> > *p_const
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p_constants->push_back(pi);
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}
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String GDScriptLanguage::make_function(const String& p_class,const String& p_name,const StringArray& p_args) const {
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String GDScriptLanguage::make_function(const String& p_class,const String& p_name,const PoolStringArray& p_args) const {
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String s="func "+p_name+"(";
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if (p_args.size()) {
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@@ -1393,7 +1393,7 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
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}
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static const char*_type_names[Variant::VARIANT_MAX]={
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"null","bool","int","float","String","Vector2","Rect2","Vector3","Matrix32","Plane","Quat","AABB","Matrix3","Transform",
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"null","bool","int","float","String","Vector2","Rect2","Vector3","Transform2D","Plane","Quat","AABB","Basis","Transform",
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"Color","Image","NodePath","RID","Object","InputEvent","Dictionary","Array","RawArray","IntArray","FloatArray","StringArray",
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"Vector2Array","Vector3Array","ColorArray"};
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