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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -95,7 +95,7 @@ public:
static const int s = 20;
for(int i=0;i<s;i++) {
Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
Basis rot(Vector3(0,1,0),i*Math_PI/s);
for(int j=0;j<s;j++) {
Vector3 v;
@@ -179,7 +179,7 @@ public:
vs->viewport_set_active(viewport,true);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
vs->camera_set_transform(camera, Transform( Basis(), Vector3(0,3,30 ) ) );
vs->camera_set_perspective( camera, 60, 0.1, 1000);
@@ -232,7 +232,7 @@ public:
for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
Transform pre( Basis(E->get().rot_axis, ofs), Vector3() );
vs->instance_set_transform( E->get().instance, pre * E->get().base );
/*
if( !E->next() ) {