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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -95,7 +95,7 @@ public:
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static const int s = 20;
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for(int i=0;i<s;i++) {
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Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
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Basis rot(Vector3(0,1,0),i*Math_PI/s);
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for(int j=0;j<s;j++) {
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Vector3 v;
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@@ -179,7 +179,7 @@ public:
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vs->viewport_set_active(viewport,true);
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vs->viewport_attach_camera( viewport, camera );
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vs->viewport_set_scenario( viewport, scenario );
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vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
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vs->camera_set_transform(camera, Transform( Basis(), Vector3(0,3,30 ) ) );
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vs->camera_set_perspective( camera, 60, 0.1, 1000);
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@@ -232,7 +232,7 @@ public:
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for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
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Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
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Transform pre( Basis(E->get().rot_axis, ofs), Vector3() );
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vs->instance_set_transform( E->get().instance, pre * E->get().base );
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/*
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if( !E->next() ) {
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