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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -609,19 +609,19 @@ MainLoop* test() {
float a=0.3;
//Quat q(v,a);
Matrix3 m(v,a);
Basis m(v,a);
Vector3 v2(7,3,1);
v2.normalize();
float a2=0.8;
//Quat q(v,a);
Matrix3 m2(v2,a2);
Basis m2(v2,a2);
Quat q=m;
Quat q2=m2;
Matrix3 m3 = m.inverse() * m2;
Basis m3 = m.inverse() * m2;
Quat q3 = (q.inverse() * q2);//.normalized();
print_line(Quat(m3));
@@ -642,11 +642,11 @@ MainLoop* test() {
print_line(ret);
return NULL;
Matrix3 m3;
Basis m3;
m3.rotate(Vector3(1,0,0),0.2);
m3.rotate(Vector3(0,1,0),1.77);
m3.rotate(Vector3(0,0,1),212);
Matrix3 m32;
Basis m32;
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
@@ -784,11 +784,11 @@ MainLoop* test() {
print_line(Variant(a));
Matrix32 mat2_1;
Transform2D mat2_1;
mat2_1.rotate(0.5);
Matrix32 mat2_2;
Transform2D mat2_2;
mat2_2.translate(Vector2(1,2));
Matrix32 mat2_3 = mat2_1 * mat2_2;
Transform2D mat2_3 = mat2_1 * mat2_2;
mat2_3.affine_invert();
print_line(mat2_3.elements[0]);