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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -207,7 +207,7 @@ public:
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virtual Script *create_script() const=0;
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virtual bool has_named_classes() const=0;
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virtual int find_function(const String& p_function,const String& p_code) const=0;
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virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
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virtual String make_function(const String& p_class,const String& p_name,const PoolStringArray& p_args) const=0;
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virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint) { return ERR_UNAVAILABLE; }
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