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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -113,9 +113,9 @@ void ResourceImportMetadata::get_options(List<String> *r_options) const {
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}
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StringArray ResourceImportMetadata::_get_options() const {
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PoolStringArray ResourceImportMetadata::_get_options() const {
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StringArray option_names;
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PoolStringArray option_names;
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option_names.resize(options.size());
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int i=0;
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for(Map<String,Variant>::Element *E=options.front();E;E=E->next()) {
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