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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -32,7 +32,7 @@
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void Vector3::rotate(const Vector3& p_axis,float p_phi) {
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*this=Matrix3(p_axis,p_phi).xform(*this);
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*this=Basis(p_axis,p_phi).xform(*this);
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}
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Vector3 Vector3::rotated(const Vector3& p_axis,float p_phi) const {
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