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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -46,7 +46,7 @@ class TriangleMesh : public Reference {
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struct BVH {
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AABB aabb;
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Rect3 aabb;
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Vector3 center; //used for sorting
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int left;
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int right;
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@@ -88,7 +88,7 @@ public:
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bool is_valid() const;
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bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const;
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bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const;
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Vector3 get_area_normal(const AABB& p_aabb) const;
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Vector3 get_area_normal(const Rect3& p_aabb) const;
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PoolVector<Face3> get_faces() const;
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