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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -69,7 +69,7 @@ void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
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Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{
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return Transform(Matrix3( p_axis, p_phi ), Vector3()) * (*this);
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return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this);
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}
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void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) {
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@@ -210,7 +210,7 @@ Transform::operator String() const {
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}
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Transform::Transform(const Matrix3& p_basis, const Vector3& p_origin) {
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Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
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basis=p_basis;
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origin=p_origin;
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