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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -69,7 +69,7 @@ void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{
return Transform(Matrix3( p_axis, p_phi ), Vector3()) * (*this);
return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this);
}
void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) {
@@ -210,7 +210,7 @@ Transform::operator String() const {
}
Transform::Transform(const Matrix3& p_basis, const Vector3& p_origin) {
Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
basis=p_basis;
origin=p_origin;