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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -304,7 +304,7 @@ enum _CellFlags {
static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) {
AABB aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z));
Rect3 aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z));
aabb.pos=aabb.pos*voxelsize;
aabb.size=aabb.size*voxelsize;
@@ -589,7 +589,7 @@ PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,float *
PoolVector<Face3>::Read facesr=p_array.read();
const Face3 *faces = facesr.ptr();
AABB global_aabb;
Rect3 global_aabb;
for(int i=0;i<face_count;i++) {