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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Type renames:

Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
This commit is contained in:
Juan Linietsky
2017-01-11 00:52:51 -03:00
parent 710692278d
commit bc26f90581
266 changed files with 2466 additions and 2468 deletions

View File

@@ -78,16 +78,16 @@ public:
void get_support(const Vector3& p_normal,const Transform& p_transform,Vector3 *p_vertices,int* p_count,int p_max) const;
void project_range(const Vector3& p_normal,const Transform& p_transform,float& r_min, float& r_max) const;
AABB get_aabb() const {
Rect3 get_aabb() const {
AABB aabb( vertex[0], Vector3() );
Rect3 aabb( vertex[0], Vector3() );
aabb.expand_to( vertex[1] );
aabb.expand_to( vertex[2] );
return aabb;
}
bool intersects_aabb(const AABB& p_aabb) const;
_FORCE_INLINE_ bool intersects_aabb2(const AABB& p_aabb) const;
bool intersects_aabb(const Rect3& p_aabb) const;
_FORCE_INLINE_ bool intersects_aabb2(const Rect3& p_aabb) const;
operator String() const;
inline Face3() {}
@@ -96,7 +96,7 @@ public:
};
bool Face3::intersects_aabb2(const AABB& p_aabb) const {
bool Face3::intersects_aabb2(const Rect3& p_aabb) const {
Vector3 perp = (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]);