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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -205,7 +205,7 @@ ClockDirection Face3::get_clock_dir() const {
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}
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bool Face3::intersects_aabb(const AABB& p_aabb) const {
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bool Face3::intersects_aabb(const Rect3& p_aabb) const {
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/** TEST PLANE **/
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if (!p_aabb.intersects_plane( get_plane() ))
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