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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
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@@ -564,7 +564,7 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
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}
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void CameraMatrix::scale_translate_to_fit(const AABB& p_aabb) {
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void CameraMatrix::scale_translate_to_fit(const Rect3& p_aabb) {
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Vector3 min = p_aabb.pos;
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Vector3 max = p_aabb.pos+p_aabb.size;
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