You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
This commit is contained in:
@@ -31,7 +31,7 @@
|
||||
#include "print_string.h"
|
||||
|
||||
|
||||
void BSP_Tree::from_aabb(const AABB& p_aabb) {
|
||||
void BSP_Tree::from_aabb(const Rect3& p_aabb) {
|
||||
|
||||
planes.clear();
|
||||
|
||||
@@ -67,7 +67,7 @@ Vector<Plane> BSP_Tree::get_planes() const {
|
||||
return planes;
|
||||
}
|
||||
|
||||
AABB BSP_Tree::get_aabb() const {
|
||||
Rect3 BSP_Tree::get_aabb() const {
|
||||
|
||||
return aabb;
|
||||
}
|
||||
@@ -518,7 +518,7 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
|
||||
ERR_FAIL_COND(src_nodes.size()%3);
|
||||
|
||||
|
||||
if (d["planes"].get_type()==Variant::REAL_ARRAY) {
|
||||
if (d["planes"].get_type()==Variant::POOL_REAL_ARRAY) {
|
||||
|
||||
PoolVector<float> src_planes=d["planes"];
|
||||
int plane_count=src_planes.size();
|
||||
@@ -613,7 +613,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius) {
|
||||
error_radius=p_error_radius;
|
||||
}
|
||||
|
||||
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB& p_aabb,float p_error_radius) {
|
||||
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3& p_aabb,float p_error_radius) {
|
||||
|
||||
nodes=p_nodes;
|
||||
planes=p_planes;
|
||||
|
||||
Reference in New Issue
Block a user