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Platform: Ensure classes match their header filename
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
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@@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PLATFORM_UWP_POWER_UWP_H_
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#define PLATFORM_UWP_POWER_UWP_H_
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#ifndef POWER_UWP_H
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#define POWER_UWP_H
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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@@ -53,4 +53,4 @@ public:
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int get_power_percent_left();
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};
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#endif /* PLATFORM_UWP_POWER_UWP_H_ */
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#endif // POWER_UWP_H
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