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Platform: Ensure classes match their header filename
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
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@@ -206,9 +206,9 @@ static const LauncherIcon launcher_icons[] = {
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{ "launcher_icons/mdpi_48x48", "res/drawable-mdpi-v4/icon.png" }
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};
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class EditorExportAndroid : public EditorExportPlatform {
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class EditorExportPlatformAndroid : public EditorExportPlatform {
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GDCLASS(EditorExportAndroid, EditorExportPlatform)
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GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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@@ -235,7 +235,7 @@ class EditorExportAndroid : public EditorExportPlatform {
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static void _device_poll_thread(void *ud) {
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EditorExportAndroid *ea = (EditorExportAndroid *)ud;
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EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
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while (!ea->quit_request) {
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@@ -1925,7 +1925,7 @@ public:
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
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}
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EditorExportAndroid() {
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EditorExportPlatformAndroid() {
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Ref<Image> img = memnew(Image(_android_logo));
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logo.instance();
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@@ -1941,7 +1941,7 @@ public:
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device_thread = Thread::create(_device_poll_thread, this);
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}
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~EditorExportAndroid() {
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~EditorExportPlatformAndroid() {
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quit_request = true;
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Thread::wait_to_finish(device_thread);
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memdelete(device_lock);
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@@ -1969,6 +1969,6 @@ void register_android_exporter() {
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EDITOR_DEF("export/android/timestamping_authority_url", "");
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EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
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Ref<EditorExportAndroid> exporter = Ref<EditorExportAndroid>(memnew(EditorExportAndroid));
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Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
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EditorExport::get_singleton()->add_export_platform(exporter);
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}
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