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Correctly check scripts that must inherit EditorPlugin
Also updates some error messages related to this kind of check across the codebase.
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@@ -407,31 +407,30 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
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scn.instantiate();
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scn->set_path(p_path);
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scn->reload_from_file();
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ERR_FAIL_COND_V_MSG(!scn.is_valid(), nullptr, vformat("Can't autoload: %s.", p_path));
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ERR_FAIL_COND_V_MSG(!scn.is_valid(), nullptr, vformat("Failed to create an autoload, can't load from path: %s.", p_path));
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if (scn.is_valid()) {
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n = scn->instantiate();
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}
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} else {
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Ref<Resource> res = ResourceLoader::load(p_path);
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ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, vformat("Can't autoload: %s.", p_path));
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ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, vformat("Failed to create an autoload, can't load from path: %s.", p_path));
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Ref<Script> scr = res;
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if (scr.is_valid()) {
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StringName ibt = scr->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_FAIL_COND_V_MSG(!valid_type, nullptr, vformat("Script does not inherit from Node: %s.", p_path));
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ERR_FAIL_COND_V_MSG(!valid_type, nullptr, vformat("Failed to create an autoload, script '%s' does not inherit from 'Node'.", p_path));
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Object *obj = ClassDB::instantiate(ibt);
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ERR_FAIL_NULL_V_MSG(obj, nullptr, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt));
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ERR_FAIL_NULL_V_MSG(obj, nullptr, vformat("Failed to create an autoload, cannot instantiate '%s'.", ibt));
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n = Object::cast_to<Node>(obj);
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n->set_script(scr);
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}
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}
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ERR_FAIL_NULL_V_MSG(n, nullptr, vformat("Path in Autoload not a node or script: %s.", p_path));
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ERR_FAIL_NULL_V_MSG(n, nullptr, vformat("Failed to create an autoload, path is not pointing to a scene or a script: %s.", p_path));
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return n;
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}
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