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Fix using post-init shader array constructors
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@@ -920,7 +920,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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if (adnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(adnode->struct_name);
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} else {
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declaration = _prestr(adnode->precision) + _typestr(adnode->datatype);
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declaration += _prestr(adnode->precision) + _typestr(adnode->datatype);
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}
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for (int i = 0; i < adnode->declarations.size(); i++) {
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if (i > 0) {
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@@ -990,12 +990,13 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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if (anode->call_expression != nullptr) {
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code += ".";
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code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
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}
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if (anode->index_expression != nullptr) {
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} else if (anode->index_expression != nullptr) {
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code += "[";
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code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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} else if (anode->assign_expression != nullptr) {
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code += "=";
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code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
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}
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if (anode->name == time_name) {
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@@ -1233,8 +1234,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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code += "[";
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code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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} else if (mnode->assign_expression != nullptr) {
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code += "=";
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code += _dump_node_code(mnode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
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}
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} break;
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}
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