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GLES2: Disable half float on iOS via platform override

This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
This commit is contained in:
Rémi Verschelde
2021-10-25 16:18:14 +02:00
parent a1b282cc16
commit bc0d18d8d5
2 changed files with 5 additions and 1 deletions

View File

@@ -2677,6 +2677,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/batching/debug/flash_batching", false);
GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false);
GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false);
GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float.iOS", true);
GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false);
GLOBAL_DEF("rendering/batching/precision/uv_contract", false);
GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100);