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GLES2: Disable half float on iOS via platform override
This can be changed back by setting `rendering/gles2/compatibility/disable_half_float.iOS` to false. Fixes #31907.
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@@ -2677,6 +2677,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/batching/debug/flash_batching", false);
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GLOBAL_DEF("rendering/batching/debug/diagnose_frame", false);
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GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float", false);
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GLOBAL_DEF("rendering/gles2/compatibility/disable_half_float.iOS", true);
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GLOBAL_DEF("rendering/gles2/compatibility/enable_high_float.Android", false);
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GLOBAL_DEF("rendering/batching/precision/uv_contract", false);
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GLOBAL_DEF("rendering/batching/precision/uv_contract_amount", 100);
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