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sleeping property now should work properly, fixes #1892
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@@ -257,6 +257,8 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
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Transform t = p_variant;
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t.orthonormalize();
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new_transform=get_transform(); //used as old to compute motion
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if (new_transform==t)
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break;
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_set_transform(t);
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_set_inv_transform(get_transform().inverse());
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