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[Web, 3.x] Add IME input support.

This commit is contained in:
bruvzg
2024-05-06 11:57:17 +03:00
parent 2a347ab867
commit bbe8a66a2d
4 changed files with 314 additions and 15 deletions

View File

@@ -60,6 +60,12 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_input_vibrate_handheld(int p_duration_ms);
// IME
extern void godot_js_set_ime_active(int p_active);
extern void godot_js_set_ime_position(int p_x, int p_y);
extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern int godot_js_is_ime_focused();
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_input_gamepad_sample();