1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

LSP: Fix remaining unsave dict access

This commit is contained in:
HolonProduction
2025-10-28 18:12:59 +01:00
parent ea381ac992
commit bbdf37b7a2

View File

@@ -177,7 +177,7 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
String root;
Variant root_uri_var = p_params["rootUri"];
Variant root_var = p_params["rootPath"];
Variant root_var = p_params.get("rootPath", Variant());
if (root_uri_var.is_string()) {
root = get_workspace()->get_file_path(root_uri_var);
} else if (root_var.is_string()) {
@@ -194,7 +194,7 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
}
String root_uri = p_params["rootUri"];
String root = p_params["rootPath"];
String root = p_params.get("rootPath", "");
bool is_same_workspace;
#ifndef WINDOWS_ENABLED
is_same_workspace = root.to_lower() == workspace->root.to_lower();