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Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone

This commit is contained in:
clayjohn
2022-06-24 11:22:26 -07:00
parent b35ff86c17
commit bbbcdd725a
10 changed files with 60 additions and 37 deletions

View File

@@ -7805,12 +7805,6 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
"Draw command requested indices, but no index buffer was set.");
if (dl->validation.pipeline_vertex_format != INVALID_ID) {
// Uses vertices, do some vertex validations.
ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
"Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
}
ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
"The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
#endif