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Fix cluster_render.glsl failing on some Macs
Some Macs encounter an internal error when compiling cluster_render.glsl caused by a likely bug in the MVK/Metal compiler when using gl_HelperInvocation.
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@@ -141,7 +141,11 @@ void main() {
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}
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}
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#else
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if (!gl_HelperInvocation) {
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// MoltenVK/Metal fails to compile shaders using gl_HelperInvocation for some GPUs
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#ifndef MOLTENVK_USED
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if (!gl_HelperInvocation)
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#endif
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{
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atomicOr(cluster_render.data[usage_write_offset], usage_write_bit);
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}
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#endif
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@@ -161,7 +165,11 @@ void main() {
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}
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}
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#else
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if (!gl_HelperInvocation) {
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// MoltenVK/Metal fails to compile shaders using gl_HelperInvocation for some GPUs
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#ifndef MOLTENVK_USED
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if (!gl_HelperInvocation)
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#endif
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{
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atomicOr(cluster_render.data[z_write_offset], z_write_bit);
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}
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#endif
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