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-Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
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@@ -614,7 +614,7 @@ bool SceneTree::idle(float p_time) {
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if (is_editor_hint()) {
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//simple hack to reload fallback environment if it changed from editor
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String env_path = GlobalConfig::get_singleton()->get("rendering/viewport/default_environment");
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String env_path = GlobalConfig::get_singleton()->get("rendering/environment/default_environment");
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env_path = env_path.strip_edges(); //user may have added a space or two
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String cpath;
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Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
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@@ -2317,11 +2317,11 @@ SceneTree::SceneTree() {
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debug_collisions_hint = false;
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debug_navigation_hint = false;
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#endif
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debug_collisions_color = GLOBAL_DEF("debug/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
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debug_collision_contact_color = GLOBAL_DEF("debug/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_navigation_color = GLOBAL_DEF("debug/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_navigation_disabled_color = GLOBAL_DEF("debug/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
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collision_debug_contacts = GLOBAL_DEF("debug/collision/max_contacts_displayed", 10000);
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debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
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debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
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debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
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debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
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collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
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tree_version = 1;
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fixed_process_time = 1;
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@@ -2348,12 +2348,12 @@ SceneTree::SceneTree() {
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root->set_as_audio_listener_2d(true);
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current_scene = NULL;
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int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size", 2048);
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int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv", 8);
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int msaa_mode = GLOBAL_DEF("rendering/quality/msaa", 0);
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GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa", PropertyInfo(Variant::INT, "rendering/quality/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
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int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
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int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
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int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
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GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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bool hdr = GLOBAL_DEF("rendering/quality/hdr", true);
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bool hdr = GLOBAL_DEF("rendering/quality/depth/hdr", true);
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root->set_hdr(hdr);
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VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
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@@ -2369,9 +2369,9 @@ SceneTree::SceneTree() {
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ext_hint += "*." + E->get();
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}
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//get path
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String env_path = GLOBAL_DEF("rendering/viewport/default_environment", "");
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String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
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//setup property
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GlobalConfig::get_singleton()->set_custom_property_info("rendering/viewport/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
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GlobalConfig::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
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env_path = env_path.strip_edges();
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if (env_path != String()) {
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Ref<Environment> env = ResourceLoader::load(env_path);
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@@ -2380,7 +2380,7 @@ SceneTree::SceneTree() {
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} else {
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if (is_editor_hint()) {
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//file was erased, clear the field.
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GlobalConfig::get_singleton()->set("rendering/viewport/default_environment", "");
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GlobalConfig::get_singleton()->set("rendering/environment/default_environment", "");
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} else {
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//file was erased, notify user.
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ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded."));
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