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-Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
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@@ -163,7 +163,7 @@ void EditorNode::_update_scene_tabs() {
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void EditorNode::_update_title() {
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String appname = GlobalConfig::get_singleton()->get("application/name");
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String appname = GlobalConfig::get_singleton()->get("application/config/name");
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String title = appname.empty() ? String(VERSION_FULL_NAME) : String(_MKSTR(VERSION_NAME) + String(" - ") + appname);
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String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String();
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if (!edited.empty())
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@@ -272,7 +272,7 @@ void EditorNode::_notification(int p_what) {
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}
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editor_selection->update();
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scene_root->set_size_override(true, Size2(GlobalConfig::get_singleton()->get("display/window/width"), GlobalConfig::get_singleton()->get("display/window/height")));
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scene_root->set_size_override(true, Size2(GlobalConfig::get_singleton()->get("display/window/size/width"), GlobalConfig::get_singleton()->get("display/window/size/height")));
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ResourceImporterTexture::get_singleton()->update_imports();
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}
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@@ -1132,7 +1132,7 @@ void EditorNode::_dialog_action(String p_file) {
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} break;
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case SETTINGS_PICK_MAIN_SCENE: {
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GlobalConfig::get_singleton()->set("application/main_scene", p_file);
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GlobalConfig::get_singleton()->set("application/run/main_scene", p_file);
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GlobalConfig::get_singleton()->save();
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//would be nice to show the project manager opened with the highlighted field..
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_run(false, ""); // automatically run the project
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@@ -1731,7 +1731,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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if (run_filename == "") {
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//evidently, run the scene
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main_scene = GLOBAL_DEF("application/main_scene", "");
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main_scene = GLOBAL_DEF("application/run/main_scene", "");
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if (main_scene == "") {
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current_option = -1;
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@@ -5151,10 +5151,6 @@ EditorNode::EditorNode() {
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import_wav.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_wav);
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Ref<ResourceImporterOBJ> import_obj;
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import_obj.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_obj);
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Ref<ResourceImporterScene> import_scene;
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import_scene.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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@@ -5163,6 +5159,10 @@ EditorNode::EditorNode() {
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Ref<EditorSceneImporterCollada> import_collada;
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import_collada.instance();
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import_scene->add_importer(import_collada);
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Ref<EditorOBJImporter> import_obj;
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import_obj.instance();
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import_scene->add_importer(import_obj);
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}
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}
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@@ -5937,6 +5937,7 @@ EditorNode::EditorNode() {
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property_editor->set_use_folding(true);
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property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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property_editor->set_use_doc_hints(true);
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property_editor->set_hide_script(false);
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property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/capitalize_properties", true)));
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property_editor->hide_top_label();
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