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-Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
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@@ -1658,7 +1658,7 @@ void RasterizerCanvasGLES3::initialize() {
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}
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{
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uint32_t poly_size = GLOBAL_DEF("rendering/buffers/canvas_polygon_buffer_size_kb", 128);
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uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128);
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poly_size *= 1024; //kb
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poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float));
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glGenBuffers(1, &data.polygon_buffer);
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@@ -1704,7 +1704,7 @@ void RasterizerCanvasGLES3::initialize() {
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glGenVertexArrays(1, &data.polygon_buffer_pointer_array);
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uint32_t index_size = GLOBAL_DEF("rendering/buffers/canvas_polygon_index_buffer_size_kb", 128);
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uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", 128);
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index_size *= 1024; //kb
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glGenBuffers(1, &data.polygon_index_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
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