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Rename WorldMarginShape to WorldBoundaryShape
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@@ -87,8 +87,8 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) {
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ShapeBullet *shape = nullptr;
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switch (p_shape) {
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case SHAPE_PLANE: {
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shape = bulletnew(PlaneShapeBullet);
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case SHAPE_WORLD_BOUNDARY: {
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shape = bulletnew(WorldBoundaryShapeBullet);
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} break;
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case SHAPE_SPHERE: {
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shape = bulletnew(SphereShapeBullet);
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