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Rename WorldMarginShape to WorldBoundaryShape

This commit is contained in:
PouleyKetchoupp
2021-09-14 10:52:35 -07:00
parent fd17ce1890
commit bb75aec8bc
42 changed files with 214 additions and 215 deletions

View File

@@ -69,7 +69,7 @@
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#define HANDLE_HALF_SIZE 9.5
@@ -4537,9 +4537,9 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<WorldMarginShape3D>(*s)) {
Ref<WorldMarginShape3D> ps = s;
Plane p = ps->get_plane();
if (Object::cast_to<WorldBoundaryShape3D>(*s)) {
Ref<WorldBoundaryShape3D> wbs = s;
const Plane &p = wbs->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();