You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Rename WorldMarginShape to WorldBoundaryShape
This commit is contained in:
@@ -823,7 +823,7 @@
|
||||
Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.
|
||||
</description>
|
||||
</method>
|
||||
<method name="world_margin_shape_create">
|
||||
<method name="world_boundary_shape_create">
|
||||
<return type="RID" />
|
||||
<description>
|
||||
</description>
|
||||
@@ -853,8 +853,8 @@
|
||||
</constant>
|
||||
<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter">
|
||||
</constant>
|
||||
<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
|
||||
This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
|
||||
<constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType">
|
||||
This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
|
||||
</constant>
|
||||
<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
|
||||
This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers.
|
||||
|
||||
Reference in New Issue
Block a user