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Fix heap-use-after-free error in TileMapLayerEditor
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@@ -3672,10 +3672,16 @@ void TileMapLayerEditor::_node_change(Node *p_node) {
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void TileMapLayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_added", callable_mp(this, &TileMapLayerEditor::_node_change));
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get_tree()->connect("node_removed", callable_mp(this, &TileMapLayerEditor::_node_change));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_added", callable_mp(this, &TileMapLayerEditor::_node_change));
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get_tree()->disconnect("node_removed", callable_mp(this, &TileMapLayerEditor::_node_change));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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missing_tile_texture = get_editor_theme_icon(SNAME("StatusWarning"));
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warning_pattern_texture = get_editor_theme_icon(SNAME("WarningPattern"));
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