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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Merge pull request #106390 from akien-mga/linux-drop-ppc32

Linux: Drop `ppc32` (32-bit PowerPC) architecture support
This commit is contained in:
Thaddeus Crews
2025-05-28 09:47:34 -05:00
10 changed files with 9 additions and 32 deletions

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@@ -224,40 +224,23 @@ String Engine::get_license_text() const {
String Engine::get_architecture_name() const { String Engine::get_architecture_name() const {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64) #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
return "x86_64"; return "x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86) #elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
return "x86_32"; return "x86_32";
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC) #elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64"; return "arm64";
#elif defined(__arm__) || defined(_M_ARM) #elif defined(__arm__) || defined(_M_ARM)
return "arm32"; return "arm32";
#elif defined(__riscv) #elif defined(__riscv)
#if __riscv_xlen == 8
return "rv64"; return "rv64";
#else #elif defined(__powerpc64__)
return "riscv";
#endif
#elif defined(__powerpc__)
#if defined(__powerpc64__)
return "ppc64"; return "ppc64";
#else
return "ppc";
#endif
#elif defined(__loongarch64) #elif defined(__loongarch64)
return "loongarch64"; return "loongarch64";
#elif defined(__wasm64__)
#elif defined(__wasm__)
#if defined(__wasm64__)
return "wasm64"; return "wasm64";
#elif defined(__wasm32__) #elif defined(__wasm32__)
return "wasm32"; return "wasm32";
#endif #endif
#endif
} }
bool Engine::is_abort_on_gpu_errors_enabled() const { bool Engine::is_abort_on_gpu_errors_enabled() const {

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@@ -81,7 +81,7 @@ _ALWAYS_INLINE_ static void _cpu_pause() {
__builtin_ia32_pause(); __builtin_ia32_pause();
#elif defined(__arm__) || defined(__aarch64__) // ARM. #elif defined(__arm__) || defined(__aarch64__) // ARM.
asm volatile("yield"); asm volatile("yield");
#elif defined(__powerpc__) || defined(__ppc__) || defined(__PPC__) // PowerPC. #elif defined(__powerpc__) // PowerPC.
asm volatile("or 27,27,27"); asm volatile("or 27,27,27");
#elif defined(__riscv) // RISC-V. #elif defined(__riscv) // RISC-V.
asm volatile(".insn i 0x0F, 0, x0, x0, 0x010"); asm volatile(".insn i 0x0F, 0, x0, x0, 0x010");

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@@ -22,7 +22,7 @@
<method name="get_architecture_name" qualifiers="const"> <method name="get_architecture_name" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the name of the CPU architecture the Godot binary was built for. Possible return values include [code]"x86_64"[/code], [code]"x86_32"[/code], [code]"arm64"[/code], [code]"arm32"[/code], [code]"rv64"[/code], [code]"riscv"[/code], [code]"ppc64"[/code], [code]"ppc"[/code], [code]"wasm64"[/code], and [code]"wasm32"[/code]. Returns the name of the CPU architecture the Godot binary was built for. Possible return values include [code]"x86_64"[/code], [code]"x86_32"[/code], [code]"arm64"[/code], [code]"arm32"[/code], [code]"rv64"[/code], [code]"ppc64"[/code], [code]"loongarch64"[/code], [code]"wasm64"[/code], and [code]"wasm32"[/code].
To detect whether the current build is 64-bit, or the type of architecture, don't use the architecture name. Instead, use [method OS.has_feature] to check for the [code]"64"[/code] feature tag, or tags such as [code]"x86"[/code] or [code]"arm"[/code]. See the [url=$DOCS_URL/tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more details. To detect whether the current build is 64-bit, or the type of architecture, don't use the architecture name. Instead, use [method OS.has_feature] to check for the [code]"64"[/code] feature tag, or tags such as [code]"x86"[/code] or [code]"arm"[/code]. See the [url=$DOCS_URL/tutorials/export/feature_tags.html]Feature Tags[/url] documentation for more details.
[b]Note:[/b] This method does [i]not[/i] return the name of the system's CPU architecture (like [method OS.get_processor_name]). For example, when running an [code]x86_32[/code] Godot binary on an [code]x86_64[/code] system, the returned value will still be [code]"x86_32"[/code]. [b]Note:[/b] This method does [i]not[/i] return the name of the system's CPU architecture (like [method OS.get_processor_name]). For example, when running an [code]x86_32[/code] Godot binary on an [code]x86_64[/code] system, the returned value will still be [code]"x86_32"[/code].
</description> </description>

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@@ -255,7 +255,6 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["pck"] = "PCK"; capitalize_string_remaps["pck"] = "PCK";
capitalize_string_remaps["png"] = "PNG"; capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit. capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
capitalize_string_remaps["ppc32"] = "ppc32";
capitalize_string_remaps["ppc64"] = "ppc64"; capitalize_string_remaps["ppc64"] = "ppc64";
capitalize_string_remaps["pvrtc"] = "PVRTC"; capitalize_string_remaps["pvrtc"] = "PVRTC";
capitalize_string_remaps["pvs"] = "PVS"; capitalize_string_remaps["pvs"] = "PVS";

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@@ -69,7 +69,6 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
all_archs.insert("arm32"); all_archs.insert("arm32");
all_archs.insert("arm64"); all_archs.insert("arm64");
all_archs.insert("rv64"); all_archs.insert("rv64");
all_archs.insert("ppc32");
all_archs.insert("ppc64"); all_archs.insert("ppc64");
all_archs.insert("wasm32"); all_archs.insert("wasm32");
all_archs.insert("loongarch64"); all_archs.insert("loongarch64");

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@@ -1,5 +1,5 @@
def can_build(env, platform): def can_build(env, platform):
return not env["disable_physics_3d"] and not env["arch"] == "ppc32" return not env["disable_physics_3d"]
def configure(env): def configure(env):

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@@ -73,7 +73,7 @@ def get_flags():
def configure(env: "SConsEnvironment"): def configure(env: "SConsEnvironment"):
# Validate arch. # Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "loongarch64"] supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc64", "loongarch64"]
validate_arch(env["arch"], get_name(), supported_arches) validate_arch(env["arch"], get_name(), supported_arches)
## Build type ## Build type

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@@ -11,7 +11,7 @@
<members> <members>
<member name="binary_format/architecture" type="String" setter="" getter=""> <member name="binary_format/architecture" type="String" setter="" getter="">
Application executable architecture. Application executable architecture.
Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], [code]ppc32[/code], and [code]loongarch64[/code]. Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], and [code]loongarch64[/code].
Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only. Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only.
</member> </member>
<member name="binary_format/embed_pck" type="bool" setter="" getter=""> <member name="binary_format/embed_pck" type="bool" setter="" getter="">

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@@ -184,7 +184,7 @@ bool EditorExportPlatformLinuxBSD::get_export_option_visibility(const EditorExpo
void EditorExportPlatformLinuxBSD::get_export_options(List<ExportOption> *r_options) const { void EditorExportPlatformLinuxBSD::get_export_options(List<ExportOption> *r_options) const {
EditorExportPlatformPC::get_export_options(r_options); EditorExportPlatformPC::get_export_options(r_options);
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,ppc32,loongarch64"), "x86_64")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,loongarch64"), "x86_64"));
String run_script = "#!/usr/bin/env bash\n" String run_script = "#!/usr/bin/env bash\n"
"export DISPLAY=:0\n" "export DISPLAY=:0\n"
@@ -276,8 +276,6 @@ String EditorExportPlatformLinuxBSD::_get_exe_arch(const String &p_path) const {
return "x86_32"; return "x86_32";
case 0x003e: case 0x003e:
return "x86_64"; return "x86_64";
case 0x0014:
return "ppc32";
case 0x0015: case 0x0015:
return "ppc64"; return "ppc64";
case 0x0028: case 0x0028:

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@@ -17,7 +17,7 @@ compatibility_platform_aliases = {
} }
# CPU architecture options. # CPU architecture options.
architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32", "loongarch64"] architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc64", "wasm32", "loongarch64"]
architecture_aliases = { architecture_aliases = {
"x86": "x86_32", "x86": "x86_32",
"x64": "x86_64", "x64": "x86_64",
@@ -29,8 +29,6 @@ architecture_aliases = {
"rv": "rv64", "rv": "rv64",
"riscv": "rv64", "riscv": "rv64",
"riscv64": "rv64", "riscv64": "rv64",
"ppcle": "ppc32",
"ppc": "ppc32",
"ppc64le": "ppc64", "ppc64le": "ppc64",
"loong64": "loongarch64", "loong64": "loongarch64",
} }