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-Added .hdr format support
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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@@ -889,6 +889,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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}
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editor_data.apply_changes_in_editors();
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_save_default_environment();
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_set_scene_metadata(p_file, idx);
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@@ -950,7 +951,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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_dialog_display_file_error(p_file, err);
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}
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};
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}
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void EditorNode::_import_action(const String &p_action) {
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#if 0
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@@ -1113,6 +1114,7 @@ void EditorNode::_dialog_action(String p_file) {
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if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
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//_save_scene(p_file);
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_save_default_environment();
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_save_scene_with_preview(p_file);
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}
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@@ -1122,6 +1124,7 @@ void EditorNode::_dialog_action(String p_file) {
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if (file->get_mode() == EditorFileDialog::MODE_SAVE_FILE) {
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//_save_scene(p_file);
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_save_default_environment();
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_save_scene_with_preview(p_file);
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_call_build();
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_run(true);
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@@ -1375,6 +1378,17 @@ void EditorNode::_property_editor_back() {
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_edit_current();
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}
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void EditorNode::_save_default_environment() {
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Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment();
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if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
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Map<RES, bool> processed;
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_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
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save_resource_in_path(fallback, fallback->get_path());
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}
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}
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void EditorNode::_imported(Node *p_node) {
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/*
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@@ -1453,11 +1467,16 @@ void EditorNode::_edit_current() {
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Node *current_node = current_obj->cast_to<Node>();
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ERR_FAIL_COND(!current_node);
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ERR_FAIL_COND(!current_node->is_inside_tree());
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// ERR_FAIL_COND(!current_node->is_inside_tree());
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property_editor->edit(current_node);
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node_dock->set_node(current_node);
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scene_tree_dock->set_selected(current_node);
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if (current_node->is_inside_tree()) {
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node_dock->set_node(current_node);
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scene_tree_dock->set_selected(current_node);
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} else {
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node_dock->set_node(NULL);
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scene_tree_dock->set_selected(NULL);
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}
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object_menu->get_popup()->clear();
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//top_pallete->set_current_tab(0);
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@@ -1951,6 +1970,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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}
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} // else: ignore new scenes
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}
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_save_default_environment();
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} break;
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case FILE_SAVE_BEFORE_RUN: {
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if (!p_confirmed) {
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@@ -2384,6 +2405,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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} break;
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case RUN_PLAY_SCENE: {
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_save_default_environment();
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_menu_option_confirm(RUN_STOP, true);
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_call_build();
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_run(true);
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@@ -5237,6 +5260,7 @@ EditorNode::EditorNode() {
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p->add_separator();
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p->add_item(TTR("Project Settings"), RUN_SETTINGS);
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p->add_separator();
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#ifdef OSX_ENABLED
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p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
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#else
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