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Use a new approach to fix bone pose override not being reset when IK animation is stopped.

This reverts PR #35460 & commit 551c37167b.
This commit is contained in:
Eric Rybicki
2020-01-25 10:06:14 +01:00
parent 97cc2e53f6
commit bb0358dd8d
4 changed files with 1 additions and 25 deletions

View File

@@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin {
Button *play_btn;
EditorNode *editor;
Vector<Transform> initial_bone_poses;
void _play();