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Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b.
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@@ -44,7 +44,6 @@ class SkeletonIKEditorPlugin : public EditorPlugin {
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Button *play_btn;
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EditorNode *editor;
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Vector<Transform> initial_bone_poses;
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void _play();
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