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Move Sky(RD) into environment
Move Fog logic from render scene render to fog
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@@ -1268,7 +1268,7 @@ void GI::SDFGI::update_light() {
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RD::get_singleton()->draw_command_end_label();
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}
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void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) {
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void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, SkyRD::Sky *p_sky) {
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RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes");
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SDFGIShader::IntegratePushConstant push_constant;
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@@ -3233,7 +3233,7 @@ GI::~GI() {
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singleton = nullptr;
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}
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void GI::init(RendererSceneSkyRD *p_sky) {
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void GI::init(SkyRD *p_sky) {
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RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
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RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
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