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DDS: Fix loading cubemaps
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@@ -444,7 +444,7 @@ static Ref<Resource> _dds_create_texture(const Vector<Ref<Image>> &p_images, uin
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return ImageTexture::create_from_image(p_images[0]);
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}
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} else if ((p_layer_count & DDST_TYPE_MASK) == DDST_CUBEMAP) {
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} else if ((p_dds_type & DDST_TYPE_MASK) == DDST_CUBEMAP) {
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ERR_FAIL_COND_V(p_layer_count % 6 != 0, Ref<Resource>());
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if (p_dds_type & DDST_ARRAY) {
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