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mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Use forward-declarations in EditorPlugin where possible

This commit is contained in:
trollodel
2022-11-11 20:12:48 +01:00
parent e25d9281d4
commit ba9e619b51
61 changed files with 152 additions and 38 deletions

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@@ -36,6 +36,7 @@
#include "scene/gui/box_container.h"
class CanvasItemEditor;
class ConfirmationDialog;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);

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@@ -40,7 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
class EditorUndoRedoManager;
class CheckBox;
class PanelContainer;
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);

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@@ -42,6 +42,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/window.h"

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@@ -40,6 +40,10 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
class CheckBox;
class OptionButton;
class PanelContainer;
class EditorUndoRedoManager;
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {

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@@ -31,17 +31,22 @@
#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class AcceptDialog;
class CheckBox;
class ProgressBar;
class EditorFileDialog;
class EditorProperty;
class EditorUndoRedoManager;
class MenuButton;
class PanelContainer;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);

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@@ -31,16 +31,17 @@
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
#define ANIMATION_STATE_MACHINE_EDITOR_H
#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
class ConfirmationDialog;
class EditorFileDialog;
class EditorUndoRedoManager;
class OptionButton;
class PanelContainer;
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);

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@@ -50,6 +50,9 @@
#include "scene/gui/texture_button.h"
#include "scene/main/http_request.h"
class EditorFileDialog;
class MenuButton;
class EditorAssetLibraryItem : public PanelContainer {
GDCLASS(EditorAssetLibraryItem, PanelContainer);

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@@ -31,9 +31,12 @@
#ifndef BIT_MAP_EDITOR_PLUGIN_H
#define BIT_MAP_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"
class TextureRect;
class BitMapEditor : public VBoxContainer {
GDCLASS(BitMapEditor, VBoxContainer);

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@@ -42,8 +42,11 @@
#include "scene/gui/texture_rect.h"
#include "scene/main/canvas_item.h"
class AcceptDialog;
class ConfirmationDialog;
class EditorData;
class CanvasItemEditorViewport;
class MenuButton;
class ViewPanner;
class CanvasItemEditorSelectedItem : public Object {

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@@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/separator.h"
// Inspector controls.

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@@ -31,6 +31,7 @@
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -45,6 +46,7 @@
#include "scene/gui/texture_rect.h"
class EditorUndoRedoManager;
class GridContainer;
// Inspector controls.
class ControlPositioningWarning : public MarginContainer {

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@@ -36,10 +36,13 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/box_container.h"
class EditorPlugin;
class CheckBox;
class ConfirmationDialog;
class SpinBox;
class EditorFileDialog;
class EditorUndoRedoManager;
class MenuButton;
class OptionButton;
class CPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);

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@@ -31,6 +31,7 @@
#ifndef CURVE_EDITOR_PLUGIN_H
#define CURVE_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/editor_resource_preview.h"
#include "scene/resources/curve.h"

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@@ -37,8 +37,12 @@
#include "scene/gui/box_container.h"
#include "scene/gui/spin_box.h"
class CheckBox;
class ConfirmationDialog;
class EditorFileDialog;
class EditorUndoRedoManager;
class MenuButton;
class OptionButton;
class GPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);

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@@ -35,6 +35,10 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/gui/spin_box.h"
class ConfirmationDialog;
class HBoxContainer;
class MenuButton;
class OptionButton;
class SceneTreeDialog;
class GPUParticles3DEditorBase : public Control {

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@@ -37,6 +37,7 @@
struct EditorProgress;
class EditorFileDialog;
class HBoxContainer;
class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);

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@@ -31,6 +31,7 @@
#ifndef GRADIENT_EDITOR_PLUGIN_H
#define GRADIENT_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "gradient_editor.h"

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@@ -31,6 +31,7 @@
#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"

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@@ -31,6 +31,7 @@
#ifndef MATERIAL_EDITOR_PLUGIN_H
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/3d/camera_3d.h"

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@@ -31,6 +31,7 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"

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@@ -35,6 +35,10 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class MenuButton;
class MeshInstance3DEditor : public Control {
GDCLASS(MeshInstance3DEditor, Control);

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@@ -36,6 +36,10 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class MenuButton;
class OptionButton;
class SceneTreeDialog;
class MultiMeshEditor : public Control {

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@@ -39,6 +39,7 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/box_container.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
@@ -47,9 +48,14 @@
#include "scene/resources/fog_material.h"
#include "scene/resources/sky_material.h"
class AcceptDialog;
class CheckBox;
class ConfirmationDialog;
class EditorData;
class MenuButton;
class Node3DEditor;
class Node3DEditorViewport;
class OptionButton;
class SubViewportContainer;
class DirectionalLight3D;
class WorldEnvironment;

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@@ -33,10 +33,12 @@
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/separator.h"
class CanvasItemEditor;
class EditorUndoRedoManager;
class MenuButton;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);

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@@ -37,6 +37,8 @@
#include "scene/3d/path_3d.h"
#include "scene/gui/separator.h"
class MenuButton;
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);

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@@ -33,11 +33,17 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
class AcceptDialog;
class ButtonGroup;
class HScrollBar;
class HSlider;
class MenuButton;
class Panel;
class ScrollContainer;
class SpinBox;
class TextureRect;
class ViewPanner;
class VScrollBar;
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

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@@ -34,10 +34,12 @@
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
class EditorUndoRedoManager;
class MenuButton;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);

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@@ -33,6 +33,7 @@
#include "editor/editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
#include "scene/main/resource_preloader.h"

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@@ -30,6 +30,8 @@
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
#include "scene/main/window.h"
void EditorPropertyRootMotion::_confirmed() {

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@@ -32,9 +32,8 @@
#define ROOT_MOTION_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "scene/animation/animation_tree.h"
class Tree;
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);

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@@ -48,6 +48,7 @@
#include "scene/resources/text_file.h"
class EditorFileDialog;
class TextureRect;
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)

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@@ -35,6 +35,7 @@
class HSplitContainer;
class ItemList;
class MenuButton;
class ShaderCreateDialog;
class TabContainer;
class TextShaderEditor;

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@@ -35,6 +35,9 @@
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class MenuButton;
class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);

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@@ -35,6 +35,10 @@
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class MenuButton;
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);

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@@ -31,6 +31,7 @@
#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
#define TEXTURE_3D_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/shader.h"

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@@ -31,9 +31,13 @@
#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/margin_container.h"
#include "scene/resources/texture.h"
class TextureRect;
class TexturePreview : public MarginContainer {
GDCLASS(TexturePreview, MarginContainer);

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@@ -31,6 +31,7 @@
#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/shader.h"

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@@ -32,6 +32,7 @@
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
@@ -41,6 +42,7 @@
class ViewPanner;
class EditorUndoRedoManager;
class OptionButton;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);

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@@ -45,6 +45,8 @@
#include "scene/resources/theme.h"
class EditorFileDialog;
class PanelContainer;
class TabContainer;
class ThemeItemImportTree : public VBoxContainer {
GDCLASS(ThemeItemImportTree, VBoxContainer);

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@@ -32,20 +32,13 @@
#define VISUAL_SHADER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/resources/visual_shader.h"
class Button;
class CodeEdit;
class CodeHighlighter;
class CurveEditor;
class GraphEdit;
class GraphNode;
class PopupMenu;
class PopupPanel;
class RichTextLabel;
class TextEdit;
class Tree;
class VisualShaderEditor;
class EditorUndoRedoManager;

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@@ -37,6 +37,7 @@
class EditorFileDialog;
struct EditorProgress;
class HBoxContainer;
class VoxelGIEditorPlugin : public EditorPlugin {
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);