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Bind methods related to physics query exclusions
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@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &
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thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
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void PhysicsDirectSpaceState3DExtension::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
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GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
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GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
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GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
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@@ -206,6 +208,9 @@ void PhysicsServer3DExtension::_bind_methods() {
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/* BODY API */
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ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
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ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
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GDVIRTUAL_BIND(_body_create);
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GDVIRTUAL_BIND(_body_set_space, "body", "space");
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