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Fix audio player not resetting after wav finishes
(cherry picked from commit daa62ccaa3)
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@@ -109,6 +109,8 @@ void AudioStreamEditor::_changed_callback(Object *p_changed, const char *p_prop)
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void AudioStreamEditor::_play() {
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if (_player->is_playing()) {
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// '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
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_pausing = true;
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_player->stop();
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_play_button->set_icon(get_icon("MainPlay", "EditorIcons"));
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set_process(false);
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@@ -131,10 +133,13 @@ void AudioStreamEditor::_stop() {
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void AudioStreamEditor::_on_finished() {
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_play_button->set_icon(get_icon("MainPlay", "EditorIcons"));
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if (_current == _player->get_stream()->get_length()) {
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if (!_pausing) {
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_current = 0;
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_indicator->update();
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} else {
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_pausing = false;
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}
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set_process(false);
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}
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void AudioStreamEditor::_draw_indicator() {
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@@ -210,8 +215,6 @@ void AudioStreamEditor::_bind_methods() {
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AudioStreamEditor::AudioStreamEditor() {
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set_custom_minimum_size(Size2(1, 100) * EDSCALE);
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_current = 0;
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_dragging = false;
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_player = memnew(AudioStreamPlayer);
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_player->connect("finished", this, "_on_finished");
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