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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Make editor language setting default to Auto

This commit is contained in:
Haoyu Qiu
2025-11-02 19:34:46 +08:00
parent 0fdbf050e0
commit ba6b7d2818
8 changed files with 79 additions and 32 deletions

View File

@@ -96,6 +96,12 @@
Returns the edited (current) scene's root [Node]. Returns the edited (current) scene's root [Node].
</description> </description>
</method> </method>
<method name="get_editor_language" qualifiers="const">
<return type="String" />
<description>
Returns the language currently used for the editor interface.
</description>
</method>
<method name="get_editor_main_screen" qualifiers="const"> <method name="get_editor_main_screen" qualifiers="const">
<return type="VBoxContainer" /> <return type="VBoxContainer" />
<description> <description>

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@@ -880,7 +880,7 @@
During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items). During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items).
</member> </member>
<member name="interface/editor/editor_language" type="String" setter="" getter=""> <member name="interface/editor/editor_language" type="String" setter="" getter="">
The language to use for the editor interface. The language to use for the editor interface. If set to [b]Auto[/b], the language is automatically determined based on the system locale. See also [method EditorInterface.get_editor_language].
Translations are provided by the community. If you spot a mistake, [url=https://contributing.godotengine.org/en/latest/documentation/translation/index.html]contribute to editor translations on Weblate![/url] Translations are provided by the community. If you spot a mistake, [url=https://contributing.godotengine.org/en/latest/documentation/translation/index.html]contribute to editor translations on Weblate![/url]
</member> </member>
<member name="interface/editor/editor_screen" type="int" setter="" getter=""> <member name="interface/editor/editor_screen" type="int" setter="" getter="">

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@@ -442,6 +442,10 @@ float EditorInterface::get_editor_scale() const {
return EDSCALE; return EDSCALE;
} }
String EditorInterface::get_editor_language() const {
return EditorSettings::get_singleton()->get_language();
}
bool EditorInterface::is_node_3d_snap_enabled() const { bool EditorInterface::is_node_3d_snap_enabled() const {
return Node3DEditor::get_singleton()->is_snap_enabled(); return Node3DEditor::get_singleton()->is_snap_enabled();
} }
@@ -846,6 +850,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled); ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled);
ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale); ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("get_editor_language"), &EditorInterface::get_editor_language);
ClassDB::bind_method(D_METHOD("is_node_3d_snap_enabled"), &EditorInterface::is_node_3d_snap_enabled); ClassDB::bind_method(D_METHOD("is_node_3d_snap_enabled"), &EditorInterface::is_node_3d_snap_enabled);
ClassDB::bind_method(D_METHOD("get_node_3d_translate_snap"), &EditorInterface::get_node_3d_translate_snap); ClassDB::bind_method(D_METHOD("get_node_3d_translate_snap"), &EditorInterface::get_node_3d_translate_snap);

View File

@@ -131,6 +131,7 @@ public:
bool is_multi_window_enabled() const; bool is_multi_window_enabled() const;
float get_editor_scale() const; float get_editor_scale() const;
String get_editor_language() const;
bool is_node_3d_snap_enabled() const; bool is_node_3d_snap_enabled() const;
real_t get_node_3d_translate_snap() const; real_t get_node_3d_translate_snap() const;

View File

@@ -59,7 +59,7 @@ EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_styl
} }
bool EditorPropertyNameProcessor::is_localization_available() { bool EditorPropertyNameProcessor::is_localization_available() {
return EditorSettings::get_singleton() && EDITOR_GET("interface/editor/editor_language") != "en"; return EditorSettings::get_singleton() && EditorSettings::get_singleton()->get_language() != "en";
} }
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const { String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {

View File

@@ -363,6 +363,28 @@ void EditorSettings::_set_initialized() {
initialized = true; initialized = true;
} }
static LocalVector<String> _get_skipped_locales() {
// Skip locales if Text server lack required features.
LocalVector<String> locales_to_skip;
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("ar"); // Arabic.
locales_to_skip.push_back("fa"); // Persian.
locales_to_skip.push_back("ur"); // Urdu.
}
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
locales_to_skip.push_back("he"); // Hebrew.
}
if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("bn"); // Bengali.
locales_to_skip.push_back("hi"); // Hindi.
locales_to_skip.push_back("ml"); // Malayalam.
locales_to_skip.push_back("si"); // Sinhala.
locales_to_skip.push_back("ta"); // Tamil.
locales_to_skip.push_back("te"); // Telugu.
}
return locales_to_skip;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_THREAD_SAFE_METHOD_ _THREAD_SAFE_METHOD_
// Sets up the editor setting with a default value and hint PropertyInfo. // Sets up the editor setting with a default value and hint PropertyInfo.
@@ -381,36 +403,18 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Languages */ /* Languages */
{ {
String lang_hint = ";en/[en] English"; String lang_hint;
String host_lang = OS::get_singleton()->get_locale(); const String host_lang = OS::get_singleton()->get_locale();
// Skip locales if Text server lack required features.
Vector<String> locales_to_skip;
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("ar"); // Arabic
locales_to_skip.push_back("fa"); // Persian
locales_to_skip.push_back("ur"); // Urdu
}
if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
locales_to_skip.push_back("he"); // Hebrew
}
if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
locales_to_skip.push_back("bn"); // Bengali
locales_to_skip.push_back("hi"); // Hindi
locales_to_skip.push_back("ml"); // Malayalam
locales_to_skip.push_back("si"); // Sinhala
locales_to_skip.push_back("ta"); // Tamil
locales_to_skip.push_back("te"); // Telugu
}
// Skip locales which we can't render properly.
const LocalVector<String> locales_to_skip = _get_skipped_locales();
if (!locales_to_skip.is_empty()) { if (!locales_to_skip.is_empty()) {
WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled."); WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
} }
String best; String best = "en";
int best_score = 0; int best_score = 0;
for (const String &locale : get_editor_locales()) { for (const String &locale : get_editor_locales()) {
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK). // Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slicec('_', 0); String lang_code = locale.get_slicec('_', 0);
if (locales_to_skip.has(lang_code)) { if (locales_to_skip.has(lang_code)) {
@@ -427,11 +431,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
best_score = score; best_score = score;
} }
} }
if (best_score == 0) { lang_hint = vformat(";auto/Auto (%s);en/[en] English", TranslationServer::get_singleton()->get_locale_name(best)) + lang_hint;
best = "en";
}
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED | PROPERTY_USAGE_EDITOR_BASIC_SETTING); EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", "auto", lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED | PROPERTY_USAGE_EDITOR_BASIC_SETTING);
} }
// Asset library // Asset library
@@ -1329,7 +1331,7 @@ fail:
} }
void EditorSettings::setup_language(bool p_initial_setup) { void EditorSettings::setup_language(bool p_initial_setup) {
String lang = _EDITOR_GET("interface/editor/editor_language"); String lang = get_language();
if (p_initial_setup) { if (p_initial_setup) {
String lang_ov = Main::get_locale_override(); String lang_ov = Main::get_locale_override();
if (!lang_ov.is_empty()) { if (!lang_ov.is_empty()) {
@@ -1851,6 +1853,37 @@ float EditorSettings::get_auto_display_scale() {
#endif // defined(MACOS_ENABLED) || defined(ANDROID_ENABLED) #endif // defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
} }
String EditorSettings::get_language() const {
const String language = has_setting("interface/editor/editor_language") ? get("interface/editor/editor_language") : "auto";
if (language != "auto") {
return language;
}
if (auto_language.is_empty()) {
// Skip locales which we can't render properly.
const LocalVector<String> locales_to_skip = _get_skipped_locales();
const String host_lang = OS::get_singleton()->get_locale();
String best = "en";
int best_score = 0;
for (const String &locale : get_editor_locales()) {
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slicec('_', 0);
if (locales_to_skip.has(lang_code)) {
continue;
}
int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale);
if (score > 0 && score >= best_score) {
best = locale;
best_score = score;
}
}
auto_language = best;
}
return auto_language;
}
// Shortcuts // Shortcuts
void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) { void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {

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@@ -89,6 +89,7 @@ private:
static Ref<EditorSettings> singleton; static Ref<EditorSettings> singleton;
HashSet<String> changed_settings; HashSet<String> changed_settings;
mutable String auto_language;
mutable Ref<ConfigFile> project_metadata; mutable Ref<ConfigFile> project_metadata;
HashMap<String, PropertyInfo> hints; HashMap<String, PropertyInfo> hints;
@@ -186,6 +187,7 @@ public:
Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String()); Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
String get_editor_layouts_config() const; String get_editor_layouts_config() const;
static float get_auto_display_scale(); static float get_auto_display_scale();
String get_language() const;
void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut); void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut);
void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut); void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut);

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@@ -41,7 +41,7 @@ namespace GodotTools.Build
startInfo.UseShellExecute = false; startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true; startInfo.CreateNoWindow = true;
startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"] startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
= ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-'); = ((string)EditorInterface.Singleton.GetEditorLanguage()).Replace('_', '-');
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
@@ -111,7 +111,7 @@ namespace GodotTools.Build
startInfo.RedirectStandardError = true; startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false; startInfo.UseShellExecute = false;
startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"] startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
= ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-'); = ((string)EditorInterface.Singleton.GetEditorLanguage()).Replace('_', '-');
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {