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Fix axis snapping of CollisionPolygon2d's newly created vertex
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@@ -294,9 +294,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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_commit_action();
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_commit_action();
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return true;
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return true;
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} else {
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} else {
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pre_move_edit = vertices;
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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vertices.insert(edited_point.vertex, edited_point.pos);
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vertices.insert(edited_point.vertex, edited_point.pos);
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pre_move_edit = vertices;
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selected_point = Vertex(edited_point.polygon, edited_point.vertex);
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selected_point = Vertex(edited_point.polygon, edited_point.vertex);
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edge_point = PosVertex();
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edge_point = PosVertex();
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