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Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
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@@ -2212,27 +2212,27 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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case EDIT_UNDO: {
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if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
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log->add_message("Can't UNDO while mouse buttons are pressed.");
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log->add_message("Can't undo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
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} else {
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String action = editor_data.get_undo_redo().get_current_action_name();
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if (!editor_data.get_undo_redo().undo()) {
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log->add_message("There is nothing to UNDO.");
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log->add_message("Nothing to undo.", EditorLog::MSG_TYPE_EDITOR);
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} else if (action != "") {
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log->add_message("UNDO: " + action);
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log->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR);
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}
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}
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} break;
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case EDIT_REDO: {
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if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
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log->add_message("Can't REDO while mouse buttons are pressed.");
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log->add_message("Can't redo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
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} else {
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if (!editor_data.get_undo_redo().redo()) {
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log->add_message("There is nothing to REDO.");
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log->add_message("Nothing to redo.", EditorLog::MSG_TYPE_EDITOR);
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} else {
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String action = editor_data.get_undo_redo().get_current_action_name();
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log->add_message("REDO: " + action);
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log->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR);
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}
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}
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} break;
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