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Implement point size emulation in the forward shader for D3D12.
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@@ -5097,10 +5097,6 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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uint32_t to_draw;
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if (p_procedural_vertices > 0) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(draw_list.validation.pipeline_vertex_format != INVALID_ID,
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"Procedural vertices requested, but pipeline expects a vertex array.");
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#endif
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to_draw = p_procedural_vertices;
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} else {
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#ifdef DEBUG_ENABLED
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