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Implement point size emulation in the forward shader for D3D12.
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@@ -6282,6 +6282,8 @@ bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
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return vulkan_memory_model_support && vulkan_memory_model_device_scope_support;
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case SUPPORTS_FRAMEBUFFER_DEPTH_RESOLVE:
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return framebuffer_depth_resolve;
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case SUPPORTS_POINT_SIZE:
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return true;
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default:
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return false;
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}
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