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Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size

Fix Embedded Game window wrong first startup location and size
This commit is contained in:
Rémi Verschelde
2025-02-23 12:12:51 +01:00
3 changed files with 26 additions and 10 deletions

View File

@@ -95,9 +95,11 @@ void EmbeddedProcess::set_keep_aspect(bool p_keep_aspect) {
}
}
Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
Rect2i control_rect = get_global_rect();
control_rect = Rect2i(control_rect.position + margin_top_left, (control_rect.size - get_margins_size()).maxi(1));
Rect2i EmbeddedProcess::get_adjusted_embedded_window_rect(Rect2i p_rect) {
Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
if (window) {
control_rect.position += window->get_position();
}
if (window_size != Size2i()) {
Rect2i desired_rect = Rect2i();
if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
@@ -116,12 +118,7 @@ Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
}
Rect2i EmbeddedProcess::get_screen_embedded_window_rect() {
Rect2i rect = _get_global_embedded_window_rect();
if (window) {
rect.position += window->get_position();
}
return rect;
return get_adjusted_embedded_window_rect(get_global_rect());
}
int EmbeddedProcess::get_margin_size(Side p_side) const {

View File

@@ -83,6 +83,7 @@ public:
void set_keep_aspect(bool p_keep_aspect);
void queue_update_embedded_process();
Rect2i get_adjusted_embedded_window_rect(Rect2i p_rect);
Rect2i get_screen_embedded_window_rect();
int get_margin_size(Side p_side) const;
Size2 get_margins_size();

View File

@@ -812,10 +812,28 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
_update_embed_window_size();
Rect2i rect = embedded_process->get_screen_embedded_window_rect();
// On the first startup, the global rect of the embedded process control is invalid because it was
// never displayed. We will calculated it manually.
if (!window_wrapper->get_window_enabled() && rect.size.y < embedded_process->get_custom_minimum_size().y) {
Size2 old_min_size = embedded_process->get_custom_minimum_size();
embedded_process->set_custom_minimum_size(Size2i());
Control *container = EditorNode::get_singleton()->get_editor_main_screen()->get_control();
rect = container->get_global_rect();
Size2 wrapped_min_size = window_wrapper->get_minimum_size();
rect.position.y += wrapped_min_size.y;
rect.size.y -= wrapped_min_size.y;
rect = embedded_process->get_adjusted_embedded_window_rect(rect);
embedded_process->set_custom_minimum_size(old_min_size);
}
// When using the floating window, we need to force the position and size from the
// editor/project settings, because the get_screen_embedded_window_rect of the
// embedded_process will be updated only on the next frame.
if (p_idx == 0 && window_wrapper->get_window_enabled()) {
if (window_wrapper->get_window_enabled()) {
EditorRun::WindowPlacement placement = EditorRun::get_window_placement();
if (placement.position != Point2i(INT_MAX, INT_MAX)) {
rect.position = placement.position;