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Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size
Fix Embedded Game window wrong first startup location and size
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@@ -95,9 +95,11 @@ void EmbeddedProcess::set_keep_aspect(bool p_keep_aspect) {
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}
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}
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Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
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Rect2i control_rect = get_global_rect();
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control_rect = Rect2i(control_rect.position + margin_top_left, (control_rect.size - get_margins_size()).maxi(1));
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Rect2i EmbeddedProcess::get_adjusted_embedded_window_rect(Rect2i p_rect) {
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Rect2i control_rect = Rect2i(p_rect.position + margin_top_left, (p_rect.size - get_margins_size()).maxi(1));
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if (window) {
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control_rect.position += window->get_position();
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}
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if (window_size != Size2i()) {
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Rect2i desired_rect = Rect2i();
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if (!keep_aspect && control_rect.size.x >= window_size.x && control_rect.size.y >= window_size.y) {
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@@ -116,12 +118,7 @@ Rect2i EmbeddedProcess::_get_global_embedded_window_rect() {
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}
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Rect2i EmbeddedProcess::get_screen_embedded_window_rect() {
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Rect2i rect = _get_global_embedded_window_rect();
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if (window) {
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rect.position += window->get_position();
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}
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return rect;
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return get_adjusted_embedded_window_rect(get_global_rect());
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}
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int EmbeddedProcess::get_margin_size(Side p_side) const {
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@@ -83,6 +83,7 @@ public:
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void set_keep_aspect(bool p_keep_aspect);
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void queue_update_embedded_process();
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Rect2i get_adjusted_embedded_window_rect(Rect2i p_rect);
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Rect2i get_screen_embedded_window_rect();
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int get_margin_size(Side p_side) const;
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Size2 get_margins_size();
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@@ -812,10 +812,28 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
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_update_embed_window_size();
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Rect2i rect = embedded_process->get_screen_embedded_window_rect();
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// On the first startup, the global rect of the embedded process control is invalid because it was
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// never displayed. We will calculated it manually.
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if (!window_wrapper->get_window_enabled() && rect.size.y < embedded_process->get_custom_minimum_size().y) {
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Size2 old_min_size = embedded_process->get_custom_minimum_size();
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embedded_process->set_custom_minimum_size(Size2i());
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Control *container = EditorNode::get_singleton()->get_editor_main_screen()->get_control();
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rect = container->get_global_rect();
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Size2 wrapped_min_size = window_wrapper->get_minimum_size();
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rect.position.y += wrapped_min_size.y;
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rect.size.y -= wrapped_min_size.y;
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rect = embedded_process->get_adjusted_embedded_window_rect(rect);
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embedded_process->set_custom_minimum_size(old_min_size);
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}
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// When using the floating window, we need to force the position and size from the
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// editor/project settings, because the get_screen_embedded_window_rect of the
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// embedded_process will be updated only on the next frame.
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if (p_idx == 0 && window_wrapper->get_window_enabled()) {
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if (window_wrapper->get_window_enabled()) {
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EditorRun::WindowPlacement placement = EditorRun::get_window_placement();
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if (placement.position != Point2i(INT_MAX, INT_MAX)) {
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rect.position = placement.position;
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