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[Scene] Add SceneStringName::FlatButton

This commit is contained in:
Chaosus
2024-12-05 17:13:20 +03:00
parent a372214a4a
commit ba39b078f5
44 changed files with 256 additions and 254 deletions

View File

@@ -1024,7 +1024,7 @@ void Skeleton3DEditor::create_editors() {
edit_mode_button = memnew(Button);
topmenu_bar->add_child(edit_mode_button);
edit_mode_button->set_theme_type_variation("FlatButton");
edit_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
edit_mode_button->set_toggle_mode(true);
edit_mode_button->set_focus_mode(FOCUS_NONE);
edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
@@ -1044,7 +1044,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->hide();
key_loc_button = memnew(Button);
key_loc_button->set_theme_type_variation("FlatButton");
key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(false);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -1052,7 +1052,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
key_rot_button->set_theme_type_variation("FlatButton");
key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -1060,7 +1060,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
key_scale_button->set_theme_type_variation("FlatButton");
key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
key_scale_button->set_toggle_mode(true);
key_scale_button->set_pressed(false);
key_scale_button->set_focus_mode(FOCUS_NONE);
@@ -1068,7 +1068,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_theme_type_variation("FlatButton");
key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track."));
@@ -1076,7 +1076,7 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_insert_button);
key_insert_all_button = memnew(Button);
key_insert_all_button->set_theme_type_variation("FlatButton");
key_insert_all_button->set_theme_type_variation(SceneStringName(FlatButton));
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones."));