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[Scene] Add SceneStringName::FlatButton
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@@ -1024,7 +1024,7 @@ void Skeleton3DEditor::create_editors() {
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edit_mode_button = memnew(Button);
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topmenu_bar->add_child(edit_mode_button);
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edit_mode_button->set_theme_type_variation("FlatButton");
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edit_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
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edit_mode_button->set_toggle_mode(true);
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edit_mode_button->set_focus_mode(FOCUS_NONE);
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edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
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@@ -1044,7 +1044,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->hide();
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key_loc_button = memnew(Button);
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key_loc_button->set_theme_type_variation("FlatButton");
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key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_loc_button->set_toggle_mode(true);
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key_loc_button->set_pressed(false);
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key_loc_button->set_focus_mode(FOCUS_NONE);
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@@ -1052,7 +1052,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_loc_button);
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key_rot_button = memnew(Button);
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key_rot_button->set_theme_type_variation("FlatButton");
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key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_rot_button->set_toggle_mode(true);
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key_rot_button->set_pressed(true);
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key_rot_button->set_focus_mode(FOCUS_NONE);
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@@ -1060,7 +1060,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_rot_button);
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key_scale_button = memnew(Button);
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key_scale_button->set_theme_type_variation("FlatButton");
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key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_scale_button->set_toggle_mode(true);
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key_scale_button->set_pressed(false);
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key_scale_button->set_focus_mode(FOCUS_NONE);
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@@ -1068,7 +1068,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_scale_button);
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key_insert_button = memnew(Button);
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key_insert_button->set_theme_type_variation("FlatButton");
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key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track."));
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@@ -1076,7 +1076,7 @@ void Skeleton3DEditor::create_editors() {
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animation_hb->add_child(key_insert_button);
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key_insert_all_button = memnew(Button);
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key_insert_all_button->set_theme_type_variation("FlatButton");
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key_insert_all_button->set_theme_type_variation(SceneStringName(FlatButton));
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones."));
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