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[Scene] Add SceneStringName::FlatButton
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@@ -1343,7 +1343,7 @@ Polygon2DEditor::Polygon2DEditor() {
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snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
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button_uv = memnew(Button);
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button_uv->set_theme_type_variation("FlatButton");
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button_uv->set_theme_type_variation(SceneStringName(FlatButton));
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add_child(button_uv);
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button_uv->set_tooltip_text(TTR("Open Polygon 2D UV editor."));
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button_uv->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV));
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@@ -1397,7 +1397,7 @@ Polygon2DEditor::Polygon2DEditor() {
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uv_main_vb->add_child(uv_mode_hb);
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for (int i = 0; i < UV_MODE_MAX; i++) {
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uv_button[i] = memnew(Button);
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uv_button[i]->set_theme_type_variation("FlatButton");
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uv_button[i]->set_theme_type_variation(SceneStringName(FlatButton));
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uv_button[i]->set_toggle_mode(true);
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uv_mode_hb->add_child(uv_button[i]);
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uv_button[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i));
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@@ -1486,7 +1486,7 @@ Polygon2DEditor::Polygon2DEditor() {
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uv_mode_hb->add_child(memnew(VSeparator));
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b_snap_enable = memnew(Button);
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b_snap_enable->set_theme_type_variation("FlatButton");
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b_snap_enable->set_theme_type_variation(SceneStringName(FlatButton));
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uv_mode_hb->add_child(b_snap_enable);
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b_snap_enable->set_text(TTR("Snap"));
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b_snap_enable->set_focus_mode(FOCUS_NONE);
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@@ -1496,7 +1496,7 @@ Polygon2DEditor::Polygon2DEditor() {
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b_snap_enable->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_use_snap));
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b_snap_grid = memnew(Button);
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b_snap_grid->set_theme_type_variation("FlatButton");
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b_snap_grid->set_theme_type_variation(SceneStringName(FlatButton));
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uv_mode_hb->add_child(b_snap_grid);
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b_snap_grid->set_text(TTR("Grid"));
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b_snap_grid->set_focus_mode(FOCUS_NONE);
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